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| DIALING NEGATIVE NUMBERS
Anyone using Poser will quickly realize that various of the
dials are designed to go both positive and negative. But it should be
pointed out that it can be useful to dial something negative even if
it doesn't appear to be designed that way. An extraordinary tool! If two limbs are to be positioned in a
similar way, position one of the limbs, use symetry to position the
other limb the same way, and then make the necessary adjustments.
Alas, symmetry for legs isn't very useful on Vicky and Michael,
because it doesn't encompass the buttocks (the engineer who missed
that must feel like a couple of buttocks!:)) Oftentimes it is easier to create a new pose by first straightening
out the figure from whatever previous pose they were in. This can be
done quickly and effectively by selecting a body part from the figure,
going into the Joint Parameter pallette (under 'windows'), and
clicking the 'Zero Figure' button. Unlike a 'pose' setting, this
change does not affect the character's facial expression. This is an element of classic figure drawing that some Poser users
may not be aware of-- a naturally-standing figure tends to have their
weight shifted in a counterbalanced manner, so that the weight is
resting on one leg while the other extends a little to the side,
maintaining balance. This posture causes the hip to tilt upward on the
side of the supporting leg, the chest to tilt in the opposite
direction, and the head to tilt counteracting the chest's tilt. I don't use IK very much, but it is definitely useful if you have a
pose where one or both of the hands need to be in a certain place, as
in a handshake. This is not exactly a posing technique, but it makes posing a
crowd much easier! I guess it only works if you are using a flat
background, such as a photograph (that's all I ever do, so I don't
know from 3d backgrounds.) |

| USING GESTURES FOR SPEECH
Unless you're doing animation, the figure's lips aren't moving; so if
you want to suggest speech, it's a good idea to not only have their
mouth open, but to use their hands for gestures. Gestures also focus the
viewer's attention-- if you have a small crowd, and one of the
characters is gesturing, they tend to become the center of attention. The first impulse when posing a character in a seated position is to
simply bend their legs. This is fine if you have someone sitting at a
keyboard typing, with really good posture. But more often than not, a
figure relaxes into a sitting position, slouching somewhat.
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